
Unreal Tournament 3 (previously codenamed 'Envy' and also formerly named UT2007) is Epic Games' sequel to Unreal Tournament 2004. Published by Midway Games, UT3 is powered by Epic's new Unreal Engine 3, and is due to be released on PC, PlayStation 3, and Xbox 360 (estimated Fall 2007 release - but the official date is "when it's done")
This section of BeyondUnreal will get you up-to-date with the latest UT3 developments as we look forward to this latest addition to the Unreal Universe.
Unreal Tournament 3 promises a return to the "feel" of the original Unreal Tournament. Epic aims to make the game more in-your-face, fast-paced, and less "floaty". To accomplish this gravity has been increased and Dodge jumping has been removed. However, dodging, double jumps, and wall dodging will remain with their effect somewhat diminished to the newly increased gravity. Gameplay in UT3 stresses close combat more than its UT2004 predecessor. Many of the weapons are more effective up close. Epic stresses that the aim of UT3 is to create a whole new - and better - game, rather than merely a prettier UT2004. In addition to this, old favorites from the original UT such as jump boots and the ability to feign death will return in UT3.
With Unreal Warfare, it's clear that Epic intends to offer something for the more tactical gamer, with the Warfare mode focusing more on strategy, resource management and teamwork. The gameplay sequence at the end of this CG 2005 presentation shows what a Warfare sub-objective might look like.
Steve Polge on Warfare (E3 2006)
First off, in Warfare, you will try to control a series of conduits by delivering an orb to it. Both teams get one Orb, so you'll have to take care of it. Steve mentioned that this will give really skilled players a way to have more fun within the game. Once you deliver the orb to the conduit another one is created. The Unreal Tournament 3 singleplayer portion will expand upon the simple ladder matches present in previous installments. A four act storyline, complete with a cinematic beginning and ending, will tell the story of the player seeking revenge for the slaughter of his clan. Mid-way through, the Necris attack and your allegiance can slip from corporation to corporation. Co-op play will be available in campaign mode. Once the Necris infection begins, you will replay maps that will have changed from their presence, with the addition of Necris vehicles and stolen technology. Levels will be visibly altered from the Necris infection tubes. On one map, CTF-Corruption, the base of each team is a feudal Asian inspired multi-level building, but the Necris side has enormous Necris tendrils snaking through the landscape and as far up into the sky as you can see. This time around, Epic wants to step away from the wildly different maps seen in previous tournaments, and instead create a few cohesive worlds and tie them together with their level design. You may see a building in the distance on one level and play in it on the next.As with previous UT titles, players will choose a character from one of the many game teams.
The following weapons are confirmed to appear in UT3:
All nine 'Axon' vehicles from UT2004 and the ECE Bonus Pack will be back in UT3, with a few changes. All vehicles enjoy a much improved suspension system that allows them to handle much more realistically.
In addition, there will also be an all-new selection of nine 'Necris' vehicles.
Each player will also have use of a Hoverboard, added as a way to keep people in the action at all times. Steve Polge comments (E3 2006) on the Hoverboard:
It's not something you want to use in combat, because you don't have a weapon when you're on it. And if you get shot while you're on it you're going to tumble and become an easy target. You can also grapple onto the backs of other vehicles and get a ride. Steve also mentioned that they used to it solve the problem of when someone takes off in a hellbender without you, you can quickly grapple onto and tow yourself into the vehicle while it's moving.Epic plans to use UT3 to bring more and more people into the Unreal community, with strong community integration out of the box. In-game lobbies are planned for the Unreal Warfare mode, and game stats integration will allow you to find similarly-skilled opponents via the UT3 server browser.
Also planned are a global rankings system to allow clans to compare scores, as well as a system for viewing community and clan pages in-game.
UT3 mod teams will, of course, be able to take advantage of the improvements in Unreal Engine 3's UnrealEd content creation tool, including the new UnrealKismet scripting environment, visual material editor and UnrealCascade particle engine. More details of UE3 UEd features can be found here.
Graphics
The most visible technological improvements in UT3 come from the move to Unreal Engine 3. Environments are now alive with rich shaders, and per-pixel lit. As such, a DirectX 9 compatible card is a must. Expect the minimum spec graphics card to be an NVIDIA GeForce FX or ATI Radeon 9700 level card. If you're looking for decent performance however, you'll need to aim a little higher. At E3 2005, Epic's Tim Sweeney suggested an NVIDIA GeForce 6800 Ultra level card for decent frame rates at 1024x768 resolution.
The engine is capable of level streaming eliminating load screens. The scoreboard is shown over a blank screen that is shown for a few seconds as the next level loads. Once it loads you can view the new level as you wait for other players to join. You can view the scoreboard, and talk during this.
AI & Voice
UT3 will bring major advances in the artificial intelligence that controls UT bots, as well as the way in which players communicate with them. UT3 players will be able to give bots specific orders using their own voices. Whereas in UT or UT2004 you'd use the voice menu to tell your bots to "attack", you can now give orders like "there's a sniper on the tower, go get him". Bots will also respond to particular questions. For example, if you asked "is there anyone in the cave?", they might reply "no, the cave is clear".
UT3 bots' personalities will also make them better suited to different in-game tasks.